The Promotion and Regulation of Online Gaming Act, 2025

Administered Ministry: Ministry of Electronics and Information Technology

Act details

Short titleThe Promotion and Regulation of Online Gaming Act, 2025
Act number32 of 2025
Act year2025
Enactment date22 Aug 2025
MinistryMinistry of Electronics and Information Technology
JurisdictionCentral (Parliament of India)
Sections20
StatusNot repealed
Last checked on India Code28 Oct 2026
SourceIndia Code, Government of India

Summary

Summary of Promotion and Regulation of Online Gaming Act, 2025
The Act promotes e-sports and online social games, prohibits online money games, and seeks to ensure consumer protection, responsible gaming, and a safe digital gaming ecosystem while preventing gambling, fraud, and financial harm.
Key Provisions
1. Promotion of E-Sports and Online Social Games
• Recognition of E-Sports: Recognises and promotes e-sports as a legitimate competitive sporting activity.
• Development of Online Social Games: Encourages the growth and regulation of online social games through a structured legal framework.
2. Prohibition of Online Money Games
• Ban on Money Games: Prohibits online games involving betting, wagering, or monetary stakes.
• Advertising Restrictions: Prohibits advertisements promoting online money games or related gaming services.
3. Regulatory Authority
• Establishment of Authority: Establishes an Online Gaming Authority of India to regulate and oversee the online gaming sector.
• Licensing and Compliance: The Authority is empowered to monitor compliance, issue directions, and enforce the provisions of the Act.
4. Consumer Protection and Financial Safeguards
• Protection of Users: Provides safeguards against fraud, addiction, and unfair gaming practices.
• Restriction on Fund Transfers: Prohibits financial transactions relating to prohibited online money games and mandates compliance with applicable financial laws.

Legislative history

Legislative History:
The Promotion and Regulation of Online Gaming Act, 2025

Source: Official Record of Parliament, India Code, and Ministry of Electronics and Information Technology

Act Title - The Promotion and Regulation of Online Gaming Act, 2025
Act Number - Act No. 32 of 2025
Act ID (India Code) - 202532
Presidential Assent date - August 22, 2025
Enforcement Date - August 22, 2025
Nodal Ministry - Ministry of Electronics and Information Technology

Precedent & Historical Rationale
● Blanket Ban on Online Money Games & Financial Controls: Establishes a comprehensive prohibition on offering, operating, advertising, or facilitating online money games (covering both games of skill and games of chance). It bars financial institutions and payment gateways from processing transactions for prohibited platforms to curb addiction, predatory practices, and financial distress.
● Institutional Framework & E-Sports Promotion: Creates a statutory distinction between prohibited money gaming and permissible digital entertainment, establishing the Online Gaming Authority of India as a centralized regulator to classify, register, and promote e-sports and casual social games.

Parliamentary Trajectory & Enactment
● Formulation: Drafted and introduced by the Ministry of Electronics and Information Technology (MeitY) to create a uniform, national-level legal framework for regulating digital gaming and safeguarding consumers.
● Parliamentary Passage: Introduced and passed by the Lok Sabha on August 20, 2025, and subsequently passed by the Rajya Sabha on August 21, 2025.
● Presidential Assent: Received the assent of the President of India on August 22, 2025.
● Enforced: Enforced on August 22, 2025.